One of the biggest lessons was having to pivot from my initial, complex game concept to a completely new card game in three days. I had been confident my first version would work, so I'd designed and printed all the pieces, prototyped interactions in Figma, and bought materials to test it. It felt like a risk to scrap it all and start over, but based on how the gameplay session went, starting fresh felt easier than trying to fix something without a solid foundation. It was stressful, but the simplified direction ended up being much stronger.
As someone who likes to get to visual polish sooner rather than later, I saw how much time it would have saved to stay lower fidelity longer before testing. I also was reminded of the value of not being afraid to take a big pivot.
Another learning was preparing my thesis presentation. As someone who is naturally wordy, condensing months of work into a tight, clear story was difficult. With help from my professors and thesis mentor, I learned that leaving things out strategically can actually tell a clearer story than leaving everything in.
See the final presentation slides
here.